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http://noname.c64.org/csdb/release/?id=92136==============================================
ExCeSs.presents you
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The Boulder Dash Construction Kit
Original.Documentation
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Music.by DraxOVibrants
Logo by Sush/ExCeSs
Doxx typed by St0rmfr0nt/ExCeSs
Press Space to Start reading...
The Construction Kit Documantation is from the Original c64 Diskette version, Original provided by myself.
Rockford's the name, and underground mining's the game!..
Can you guide rockford through the 16 different caves, collecting diamonds and avoiding failing boulders, exploding fireflies and and other underground hazards?
not only does this pack contain the latest boulder dash game. but also an amazing construction kit that alloows you to design and play your very own caves and puzzles. so now, there is no limit to the fun you can have!
"there have been pale imitations - this is the original and best."
INSTRUCTIONS
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THE.GAME:
the objject of boulder dash is to search through caves and collect the indicated number oof diamonds in the time limit.@@ the way to solve the caves is usually very simple, but not on the first apparent. please read the description of the game elementts in the BCONSTRUCTION. KITB.TO.UNDERSTAND.MORE.ABOUT.THE. DIFFERENT.ASPECTS OF.THE.GAMEN.
PLAYING.THE.GAME
once the game sectionhas finished loading you will be asked for a file name. type BGAME1B (this is a set of 16 pre-defined caves) or the name of the game you have created using the kit..
you can move your character, rockford,
you can then start the cave again. you are awarded an extra life every 500 points.
THE.CONSTRUCTION.KIT..
by using this part of the program you can create your own boulder dash caaves and intermissions. you can also make a complete game by using up to 64 screens in any order of caves and intermissions. these designs can be used with the boulder dash iv game.....
STARTING
when editing for the first time you will be presented with a menu that gives you the choice of editing a current cave or intermission or creating a new one.... use the mouse or keys to move the pointer on the menu and click on the desired option.
along the top or side of the screen you will see a number of icons. reading from left to right their functions are described below (to select an icon press the left mouse button, on amiga and c64 just press fire in port 2)
OBJECTS
BOULDER: the rocks will fall if unsupported and can be pushed if there are no objects in front of it. when selected place the game screen by moving the mouse (or joystick)@and press left button (or fire for c64 and amiga).
DIAMOND in every cave a certain number of diamonds need to be collected to win and to leave the cave.
ENCHANTED.WALL looks like any other wall exept when hit by an object it will "mill" for a certain time. during this time it will turn boulders into diamonds and vice versa.
WALL a regaular wall used to build spaces and paths. it can't be crossed by can be destroyed by explosions.
TITANIUM.WALL this wall is indestructible
GROWING.WALL if there are no obstacles next to it, this wall will grow into any free space....
EXTRA.ROCKFORD these won't move but you must protect them from beeing destroyed by boulders ect.
DIRT used as a filler. stops all objects exept rockford!
FIREFLIES they explode on contact killing rockford. they are destroyed by dropping boulders on them or by contact with amoeba.
BUTTERFLIES they behave as above except they produce diamonds when they explode.
AMOEBA
this grows through dirt and unless confined (when it turn into diamonds) will eventually turn into boulders.
SLIME
blocks rocks and diamonds to pas through....
HIDDEN.EXIT.DOOR
this door looks like the titanium all and is obviously difficult to find...
EXIT.DOOR
this exit will be revealed as soon as the required number of diamonds have been collected...
THE COMMANDSZ
LINE.MODE(press l)
this draws a row of the current icon selected. click for the start position and click again for the end position..
RANDOM
selecting the dice icon will place 20 of the selected objects on the game screen randomly..
ERASER (press e)
this selects an empty space which can be used to delete misplaced objects.
CLOCK (press v)
this allows the timing and counters to be altered
COLOURS (press c)
this changes the colours. in the colour menu select the colour to change and press the button. the r g b indicators can be changed by using the mouse (on amiga and c64 the joystick). press the left button to select a new colour (with joystick just press fire)
TEST(press t)
this tests the screen you are editing. use the joystick to control rockford. you have one life only
MAIN.MENUE
(press m) this selects the main menue described below
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NEW.SCREEN
(press n) this selects new screen and clears the cave/intermission= you are working on
OTHER.FUNCTIONS.ACCESSED.BY.KEYS.ONLY.
ARE
F=full screen (view the whole playing
area)
S=sound on/off
NOTE
on the atari st pressing HOI swaps in between scolling play area and non-scolling play area. on the commodore 64 and amiga to view the different areas of the play screen, select full screen and then move the cursor to the new area.
MAIN.MENU
using the main menu=you can set up the cave/intermission parameters, load, save restart a cave, access the disk commands and the game options.
GAME.OPTIONS
this allows the player to link together different caves and intermissions. use the mouse or keys to select the caves and intermissions. after select y/n option to decide whether the player can access that cave from the main game. you can then save your sequence to disk.
NOTEZ.PLEASE.USE.A.SEPERATE.DISK.TO.SAVE YOUR.CAVES.AND.SEQUENCESN
A.NOTE.ABOUT.CAVES.AND.INTERMISSIONS
a standard bould dash "game" consists of a total of 16 caves and 4 intermissions. the caves are made up of 4 tv screens of maze, ect. and this is where the player is rewarded with a "bonus game", the intermission. this is just a single screen where he/she can score extra points or lives. obviously using this kit, one can alter the number of caves and intermissions to any number of sequence.